Crystal Labyrinth Illusion Maps

I had done a concept in my tabletop RPG campaign for a ‘never ending labyrinth’.

In reality, there was an illusion pulled on the players and their characters. The maps are full of similar hallways and corridors because they’re the same map rotated at different angles, made to represent going in a repeating (or at least similar) circle as they’re ‘lost’ in the magic cavern.

The content of each floor can vary however you need: puzzles, stealth, traps, or combat. The maps are meant to be empty as an open template for the imagination.

All these maps are intended for a 40×40 grid base.

The first level, unique because it has the entryway at the bottom.
A 180 degree rotation of the previous image, with the entrance removed.
The next few images are variations on 90 degree rotations if the labyrinth.
And finally, really big final room for a boss fight.