Labyrinths and Boss Fights

To set up for a dramatic finish to the first ‘story arc’ I wanted to two things: a very big dungeon to explore and then a dramatic looking map for a boss fight.
I really enjoyed putting the extra effort into these, I think that they both show I’ve been getting better at different tricks for stuff like blending and shading.

A large catacombs to explore
A basement altar, nice and open for big fight

Image Dump – Random Campaign Maps

Just putting out some of the maps I’ve made more recently. These have been specific to my recent tabletop RPG campaign, so the usefulness may vary. Some of the quality has been getting away from me as well since I’ve been busy with work and other stuff since the start of the year.

A fighting pit in the center of a ritzy dining space…
A town well at the edge of a forest…
A house at the side of the road, with plenty of open space…
A spooky basement area, used for bad stuff…

Castle Wall and Training Yard

Here’s a quick map meant to be a reusable outer wall castle set piece. I wanted something that can be used as a generic castle training area or barracks for sessions. I wasn’t 100% happy with how the dirt textures came out, but I’m gradually building up to understanding shading and texturing a bit better so it’s probably as good as it gets for now.

Now with a not-so-fancy watermark!