Overgrown Sewers

Some maps for some haunted-y encounters in a long dilapidated sewer system. A gross and dirty environment, not for those with weak constitution (the RPG attribute AND the personality trait). The current setting for my tabletop campaign, I enjoy making the players fight for their lives from my made-up horrors in this place.

40×30

40×40

40×40

Desert Tomb Map

A quick and simple map from my most recent DnD session. The theme was a desert tomb, pillaged over the years but with an extra-secret room. Make up a puzzle for how your players can get from the special circle to the secret room!

Map is made with a 40×40 grid in mind.

Greek Temple Map

I made another map for a friend, the request was “a temple of healing with a secret entrance”. I wanted to put an extra spin on it so I used a Parthenon style open temple. The map comes in two parts, before and after revealing the secret entrance. The maps are made with a 40×40 grid in mind.

Frozen Hell Tomb

I made a frozen hell themed map for an Inkarnate subreddit contest. The goal was to make a hell themed map using the new map assets released. I wanted to try a little twist and do a frozen hell. I didn’t win anything for the entry but it was a nice chance to make something not for my Dungeons and Dragons campaign.

The map is design for a 40×40 grid.

The Desert Fort

A new recent additions to my favorites, I made a fortress for a siege battle encounter for my tabletop RPG campaign.

The set dressing is this: a tall, long dead tree was at one point repurposed into a watch tower with ladders and scaffolding to scale one’s way up it. Later, fortifications were gradually built up surrounding it creating the fort we see today.

Of course anyone can put whatever spin on the map that they want. The map is intended for a 40×40 grid.

Crystal Labyrinth Illusion Maps

I had done a concept in my tabletop RPG campaign for a ‘never ending labyrinth’.

In reality, there was an illusion pulled on the players and their characters. The maps are full of similar hallways and corridors because they’re the same map rotated at different angles, made to represent going in a repeating (or at least similar) circle as they’re ‘lost’ in the magic cavern.

The content of each floor can vary however you need: puzzles, stealth, traps, or combat. The maps are meant to be empty as an open template for the imagination.

All these maps are intended for a 40×40 grid base.

The first level, unique because it has the entryway at the bottom.
A 180 degree rotation of the previous image, with the entrance removed.
The next few images are variations on 90 degree rotations if the labyrinth.
And finally, really big final room for a boss fight.

Underground Ruins Maps

More maps! It’s only two right now, but they’re larger in scale and intended for multi-session dungeon crawling.

This is some work I’ve done from my 5e campaign, which is still continuing in the Underdark. I may have used them for the Underdark, but they could definitely be repurposed as some kind of cave or tunnel on the surface level.

An underground tunnel and lodgings, long abandoned, coincidentally next to some kind of magical rooms with teleportation pads in them. (60×60)
A large ruins with magic and treasures in a huge chasm, with a tribe of squatters taking root in part of it. (60×60)